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/ EnigmA Amiga Run 1996 July / EnigmA AMIGA RUN 09 (1996)(G.R. Edizioni)(IT)[!][issue 1996-07 & 08][EARSAN CD VIII].iso / earcd / illus2 / aa_vef05.lha / AA_VEF-AA-info.ReadMe next >
Text File  |  1996-05-22  |  9KB  |  195 lines

  1. OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo-INFO-oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
  2.                           =------=---=--=---=------=
  3.             VEF© - Virtual Effects and Fantasies© / DR - Death Row 
  4.                                    presents
  5.          *-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
  6.          |          Abnormal Activity (c) Copyright 1995            |
  7.          |- - - - - - - - - - - - - - -- - - - - - - - - - - - - - -|
  8.  ! !  !! !!!!The WildDemo, which won the 3rd place at The Party5!!!! !!  ! !
  9.          *>*-*-*=*-*-*-*=*-*-*=*-*=*-*--*-*=*-*=*-*-*=*-*-*-*=*-*-*<*
  10.    O o OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO/\OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO o O
  11.   
  12.             'Abnormal Activity' is our first and latest production
  13.                        Official aswell as non-official!
  14.  
  15. 'Abnormal Activity' was created using Lightwave(tm) running on four (4) Amiga's:  
  16.  
  17.            A4000 - CyperStorm 060/50MHz - 48MB Fast RAM - 4.4Gig HD           
  18.                        Render Engine (Support machine)
  19.          ------------------------------------------------------------
  20.            A4000 - CyperStorm 060/50MHz - 32MB Fast RAM - 2160MB HD
  21.          3D Modeling - Animation - Real time PlayBack - Render Engine
  22.          ------------------------------------------------------------
  23.            A4000 - CyperStorm 060/50MHz - 32MB Fast RAM - 1080MB HD 
  24.                        Render Engine (Support machine)
  25.          ------------------------------------------------------------
  26.            A4000 -      68040/25MHz     - 18MB Fast RAM - 1620MB HD
  27.                           3D Modeling - Test Render
  28.  
  29. 'Abnormal Activity' soundtrack was created using protracker on a single Amiga:
  30.  
  31.            A1200 - 030 40MHz -882 40MHz -  6MB Fast RAM - 1080MB HD
  32.                     Music composing and processing machine.
  33.          *----------------------------------------------------------*
  34.  
  35.                                Other HardWare:
  36.                              
  37.                                  VLab Motion
  38.                            GVP DSS8+ stereo samler
  39.                                
  40.                                   SoftWare:
  41.  
  42.                               LightWave 3D v4.0
  43.                                Movie_Shop v2.6
  44.                                  ImageFX v2.0
  45.                            The Art Department v2.5
  46.                                Brilliance v2.0
  47.                                DeLuxe Paint IV
  48.                                  Pegger v2.0
  49.                                 ProTracker v3.2
  50.                              Accessible Player v1.4
  51.                            Virtual Batch Render v1.0
  52.  
  53.  
  54.    All frames were rendered at low-resolution (376 × 288), and jpeged in 60%, 
  55.       then scaled up to 752x576 (By VLab Motion) for the original release     
  56.                                   -=-=-=-=-=-                                  
  57.    The music and Sfx consist of four individual PT modules speciel timed and
  58.                   composed for the different parts and scenes
  59.  
  60.          --------------------------------------------------------------- 
  61.          For those interested, the 'Abnormal Activity' project contains:
  62.          ---------------------------------------------------------------         
  63.                           A minimum of  25 lightSources
  64.    A maximum of 1000 lightsources (LightWave couldn't handle more lights ;)
  65.                           (which varies between shots)
  66.                         (Approx. 75-125 lights per. shot)                      
  67.  
  68.                  Upto 238 texture surfaces in just one (1) scene
  69.            (The most complex object containes 102 brushmaps/surfaces)
  70.  
  71.                      Upto 180000 polygons in just one scene
  72.             The polygon quantity varies from 50000 to 180000 polygons          
  73.  
  74.    (Our production contains NO USELESS polygons, and NO DOUBLESIDED polygons!) 
  75.  
  76.                Each frame took approx. 4-5mins to render in lowres
  77.  
  78.  
  79.     -=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-THE STAFF-=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-
  80.                        -+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-
  81.                    -= Contact us for further information: =-
  82.                          even if you got a job for us!
  83.  
  84.                 Kim 'Grt' Joergensen - 3D Modeler and RayTracer
  85.  
  86.                              E-Mail : N/A
  87.                              Fido   : 2:235/419.13 
  88.                              HOA    : 10:1/2.13
  89.                              Amy    : 39:141/116.13
  90.                              Phone  : (+45) 43992503
  91.  
  92.                 Zafar 'RpR' Iqbal    - 3D Modeler and RayTracer
  93.  
  94.                              E-Mail : rpr@hoa.ping.dk
  95.                              Fido   : 2:235/419.17
  96.                              HOA    : 10:1/2.17
  97.                              Amy    : 39:141/116.17
  98.                              Phone  : (+45) 42525853
  99.  
  100.                      Martin 'Fzy' Halberg - Music and sfx
  101.  
  102.                              E-Mail : fzy@hoa.ping.dk 
  103.                              Fido   : 2:235/314.96
  104.                              HOA    : 10:1/5.96
  105.                              Amy    : 39:141/105.96
  106.                              Phone  : (n/a at the moment)
  107.  
  108. *oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*O_CREDITS_O*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*
  109.  
  110.                           (Names in alphabetic order!)
  111.                             (Titles in random order)
  112.                          
  113.                                    Animation
  114.                            =------=---=  =---=------=
  115.                                Kim H.  Joergensen
  116.                                   Zafar  Iqbal
  117.  
  118.                            Object Design and Modeling
  119.                            =------=---=  =---=------=
  120.                                Kim H.  Joergensen
  121.                                   Zafar  Iqbal
  122.  
  123.                                Script/Story_Board
  124.                            =------=---=  =---=------=
  125.                                Kim H.  Joergensen
  126.                                   Zafar  Iqbal
  127.  
  128.                                NonLinear  Editing
  129.                            =------=---=  =---=------=
  130.                                Kim H.  Joergensen
  131.  
  132.                                Music composed by:
  133.                            =------=---=  =---=------=
  134.                                  Martin Halberg
  135.  
  136.                                   Soundeffects
  137.                            =------=---=  =---=------=
  138.                                  Martin Halberg
  139.  
  140.                               SoundSample  support
  141.                            =------=---=  =---=------=
  142.                                 Anders  Lundholm
  143.  
  144.                               2D Grapich support
  145.                            =------=---=  =---=------=
  146.                                 Magnus  Thielsen
  147.                                     Dr. Zulu
  148.  
  149.                                  Render Support
  150.                            =------=---=  =---=------=
  151.                                 Michael  Nielsen
  152.                                   Ole Andersen
  153.  
  154.                              BatchRendering  Script
  155.                            =------=---=  =---=------=
  156.                                  Martin Leopold
  157.  
  158.                                Mpeg covertion by:
  159.                            =------=---=  =---=------=
  160.                                 Michael  Nielsen
  161.  
  162.                                  Memory support
  163.                            =------=---=  =---=------=
  164.                                      Wenix
  165.  
  166.  
  167.  
  168. *oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo_GREETS_oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*
  169.  
  170.                       (Random order - Exept the first two)
  171.  
  172.                             Amiga manufactor (wich is?)
  173.                                      NewTek
  174.  
  175.                         The rest of tha Death Row mates
  176.                                    Impact DK
  177.                                 GiGA Productions
  178.                                  MPH Animations
  179.                                  Alien WorkShop
  180.                                       YOU!
  181.  
  182.  
  183.     -=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-COPYRIGHT-=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-
  184.  
  185.             The screen-shots you just had downloaded/copied is....
  186.             ------------------------------------------------------
  187.                Copyright (c) 1995 Virtual Effects and Fantasies
  188.                               All rights reserved.
  189.  
  190.    However, permission has been granted for distribution as long as this txt
  191.   file remains with the archive and the pictures are not tampered with in any
  192.     way. It may not be used for commercial purposes without our permission!
  193.  
  194.  
  195.                   VEF© - When Light Doesn't Just Move In Frames